Run With Max iOS App
During the summer of 2020 I created an iPhone app to serve as an interactive running log for the members of my club running team! It is built using Django and React Native.
I am a software engineer who loves solving problems and making things better!
During the summer of 2020 I created an iPhone app to serve as an interactive running log for the members of my club running team! It is built using Django and React Native.
This was my third and final project for EECS494 where a team of 4 students worked on one game for 6 weeks. We presented our game a showcase with the other teams from our class.
This was my second project for EECS494 where I implemented a novel and technically challenging game mechanic. The mechanic I created was somewhat realistic orbital gravity.
Recreated the first dungeon of 1986 Classic Zelda for NES using the Unity game engine. Added a custom game mechanic and built a level to teach the player how to use it.
Small game I made with a few classmates for a WolverineSoft Game Jam!
The theme was "Hoard/Horde".
The goal of our game was to hoard as much candy as possible.
Here are some of the notable courses I took in undergrad.
Introduction to algorithm analysis and O-notation.
Introduces the principles and practices of computer security as applied to software, host systems, and networks.
Pragmatic aspects of the production of software systems, dealing with structuring principles, design methodologies and informal analysis.
Concepts and methods for the design, creation, query and managment of large enterprise databases.
Concepts surrounding web systems, applications, and internet scale distributed systems. Topics include client/server protocols, security, information retrieval and search engines, scalable data processing, and fault tolerant systems.
Concepts and methods for the design and development of computer games.
If you are interested in talking more about my projects or course work, reach out to me!